This guide is the setup pass that comes before the pipeline. By the end you will have HairStorm running, a character head imported, and a project open — ready for Stage 1.
Workstation requirements
HairStorm is a Windows desktop application. Install it, start the trial or enter a license key, and have your character head asset ready before you open a project.
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| Requirement | What to use | Why it matters |
|---|---|---|
| Workstation | Windows 10 or 11, 64-bit. A dedicated GPU is recommended. | The viewport shades hair with PBR specular and anisotropic response as you work. |
| License tier | The 7-day free trial, or a Personal, Professional or Studio key. | Your tier decides maximum bake resolution and whether the UV Cards and Groom workspaces open. See the plan reference. |
| Character head | An OBJ, glTF, GLB or FBX head model. | Provides the scalp surface that guide curves snap to and that cards are groomed onto in Stage 5. |
Workspace layout & navigation
HairStorm opens into a viewport with a toolbar above it and panels to the left. Four controls account for most of the navigation you will do, so it is worth finding them before you start.
Create a project
Four steps take you from an empty application to a project with its first hair layer, ready for the modifier stack in Stage 2.
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Create the project
Press Ctrl+N for a new project canvas.
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Import the character head
Press Ctrl+I and choose your head model. HairStorm builds a surface cache in the background; grooming tools stay locked until it finishes, which is expected.
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Add the first hair layer
In the Hair panel on the left, click + Add Layer to generate a procedural strand stream. Hair Layers covers what to do with it.
The 2D canvas with several strand arrangements laid out. This flat working area is where strands are drawn and positioned before anything is baked. · select to enlarge -
Check it in the viewport
Use F1 to F4 to switch between lit PBR shading, anisotropy flow, wireframe cards and alpha cutout, so you can see shape and texture problems early.
Keyboard shortcuts
The shortcuts you will use across every stage.
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| Shortcut | Action | Context |
|---|---|---|
Ctrl+N | New Project | Global Workspace |
Ctrl+O | Open Project (.hairstorm) | Global Workspace |
Ctrl+S | Save Project | Global Workspace |
Ctrl+Shift+S | Save Project As | Global Workspace |
Ctrl+I | Import Head Model | Global Workspace |
Ctrl+Z / Ctrl+Shift+Z | Undo / Redo Action | Global Workspace |
W / E / R | Translate / Rotate / Scale Gizmo | 2D & 3D Viewport |
B | Draw Hair Brush Mode | 2D Viewport Mode |
S | Toggle Transform Snap | Viewport Mode |
Z | Frame Selection in Viewport | Viewport Mode |
T / P | Orthographic 2D / Perspective 3D Camera | Viewport Mode |
D | Cycle Debug Shading Modes | Viewport Mode |
1 – 9, 0 | Direct Debug View Channel Slots (1-10) | Viewport Mode |