Head-Surface Grooming
Brush directly across imported head surfaces and build card placement from the model context artists actually work in.
NasHair is designed around the daily workflow of shaping, previewing, and refining card-based hair for real-time characters.
Brush directly across imported head surfaces and build card placement from the model context artists actually work in.
Create, select, adjust, and preview card-based hair structures without leaving the desktop app.
Use guide-driven grooming behavior for controlled shape, flow, twist, and coverage workflows.
Preview hair materials and lighting through a Filament-based renderer built for fast iteration.
Work with texture maps, material previews, and export-oriented settings from one production-focused UI.
Save and reopen `.nas` project files so groom and card work can continue across sessions.
Work from the context of the imported head instead of placing cards in isolation. Grooming tools should respect surface interaction, brush feedback, and project state.
Preview card shape, lighting, and material response quickly so artists can catch silhouette and texture issues earlier.
Save `.nas` files and continue grooming later, with licensing and packaging designed for professional desktop distribution.