Head-Surface Grooming

Brush directly across imported head surfaces and build card placement from the model context artists actually work in.

Editable Hair Cards

Create, select, adjust, and preview card-based hair structures without leaving the desktop app.

Guide Workflows

Use guide-driven grooming behavior for controlled shape, flow, twist, and coverage workflows.

Real-Time Rendering

Preview hair materials and lighting through a Filament-based renderer built for fast iteration.

Texture-Aware Pipeline

Work with texture maps, material previews, and export-oriented settings from one production-focused UI.

Project Files

Save and reopen `.nas` project files so groom and card work can continue across sessions.

Head-aware editing

Work from the context of the imported head instead of placing cards in isolation. Grooming tools should respect surface interaction, brush feedback, and project state.

Production visibility

Preview card shape, lighting, and material response quickly so artists can catch silhouette and texture issues earlier.

Project continuity

Save `.nas` files and continue grooming later, with licensing and packaging designed for professional desktop distribution.