Why one application
The handoffs are where the time goes.
Strands, textures, cards and grooming share one project file. Modifiers and filters stay
non-destructive, so a late change is an edit, not a rebuild.
11 Modifier kernels Noise, Curl, Clump, Taper, Frizz, Gravity, Bend, Braid, Trim, Smooth and Wave. Reorder or disable any of them at any point.
11 Texture filters Levels, Curves, Hue/Saturation, Detail Boost and Root/Tip Tint layer over a baked map without touching the source on disk.
13 Baked channels Up to 2K on the trial, up to 4K on Personal, Professional and Studio.
1 Export Texture maps plus a UV card mesh or groom mesh, dual UV channels, written for UE5, Maya or Blender.